Kuudra Tier 5 (Infernal): the phase-by-phase guide that actually clears
Loadout floor
You need around 9-million+ effective HP, Hypothermia weapon scaled to ~70% crit chance, and Kismet feathers for rerolling Attribute Shards. Without that, you're carrying weight and the random Hyperion lobby will kick you. Don't sandbag.
- Tank: Crimson + Termite + Power-Wither Helmet swap on phase 2
- DPS: Ice-Spray Wand + Hyperion stack OR Soulflow stack
- Healer: Holy Dragon armor or Necron's; Wand of Atonement
- Build: Implosion + Builder Wand + 3+ Building Blocks
Phase 1 — mob clear
Stack on the densest lane. The mod's heat-map shows which tile your party should converge on; without it, pick the lane the Tank is calling. Heal cycles should align with the boss's HP marker on the side bar so you transition into phase 2 at full team HP.
Wipe risk: low if anyone has done t4 cleanly.
Phase 2 — pearl-call rhythm
This is where most t5 runs die. Six pearls spawn in sequence and the team needs to throw to the correct
side, then converge for the stun. ASR draws the call as LEFT // CENTER // RIGHT on the
sidebar with the timer for the next pearl.
Without the mod, the rhythm has to come from voice. The thrower (usually Tank or designated caller) shouts direction immediately; the rest pre-position. Quick-stun pattern (t5-only) lands the 4th pearl off-rhythm — this is the one randos miss.
- Stun-window: 1.4s for normal pearls, 0.9s for the quick-stun
- If you miss a stun, do not chase — reposition for the next one. The fight only fails on three consecutive misses.
Phase 3 — build phase
Boss drops to ground; you have ~60 seconds to break supply chests, retrieve materials, and build the pre-ignite wall. Priority order:
- Closest supply chest to the boss-face — this directly feeds the wall
- Wide chest in the back — gives the secondary builder material
- Top deck chests — only if the first two have been hit
The mod's compass HUD shows your distance + direction to the closest unbroken chest. Build cost: 24 blocks minimum, 32 with safety margin. If you only have 18 blocks at 30s remaining, abandon — phase 4 ignite is unsurvivable.
Phase 4 — final burn
Survive ignite (the wall takes the heat damage), then DPS rotation. Stun windows fire on a fixed cadence once ignited; if you miss the first window, the next is in ~6s. Healer should maintain Holy AoE.
The four wipe causes (in order of frequency)
- Missed stun in phase 2. Specifically, throwing the pearl to the wrong lane. The mod or a clear voice caller fix this.
- Wrong supply chest opened first. Pulls the team away from the boss-face wall.
- Builder not pre-positioning. Build phase is 60s. If your builder spends 20 of those running to materials, you'll be short on blocks.
- Tank not stacking heal cycles. Phase 2 healing has to be on-cadence; reactive healing means double damage on the next pearl miss.
Where ASR fits
Pearl-call sidebar, build-phase compass, pre-ignite warning at the correct 15% threshold, run-end Attribute Shard EV. No combat input — you still aim and throw the pearl, you still build the wall.
Related: /kuudra/ (feature reference)