1–2 FPS overhead · 80 MB RAM

Performance &
FPS impact

What ASR actually costs you in frames, the optimisation mods we recommend pairing it with, and how to read the in-game profiler if something feels off.

On a mid-range rig (RTX 3060 / Ryzen 5 5600X / 16 GB RAM) ASR adds 1–2 FPS of overhead in dungeons and less than 1 FPS at the Garden. Most "ASR is laggy" reports turn out to be Iris + Sodium version mismatch or insufficient heap.

Measured benchmarks

Average of three 10-minute runs each, 1080p, Sodium 0.6.2, Iris 1.8.5, vanilla shaders off, no other mods. Higher is better.

SceneNo modsASR onlyASR + SodiumASR + Skyblocker + Sodium
Hub idle (16 chunks)192189312308
Dungeon F7 boss room118116205198
Crystal Nucleus104102178173
Garden (planted, 64 plots)8987156151
Kuudra t5 phase 37674138133

RAM

  • Resident set size adds ~80 MB on top of vanilla once HUD is initialised
  • No native memory allocations — pure Java
  • Garbage-collection pauses indistinguishable from vanilla under G1GC

Recommended companion mods

  • Sodium — rendering rewrite, 80–100% FPS gain. Mandatory.
  • Iris — only if you run shaders; otherwise skip.
  • Lithium — server-tick optimisations, ~5% TPS smoothing.
  • FerriteCore — cuts heap usage 30%+ via deduplicated block states.
  • Indium — needed if you run Sodium with other rendering mods.

If your FPS tanks

  1. Open F3, take the TPS / FPS reading.
  2. Toggle ASR off with /asr disable; retake the reading.
  3. If the delta is >5 FPS, attach latest.log + GPU/CPU + scene to a GitHub issue.
  4. If the delta is <2 FPS, the issue is elsewhere — usually a Sodium / Iris mismatch.